Meet Cooper with Outchasers! We’re so unbelievably excited to have the opportunity to play the Outchasers card game at Rocky Mountain STEAM Fest!
My name is Cooper Heinrichs. I’m currently a computer science student at CSU. I’m working on starting my own game development studio with our first game Outchasers, where players get to battle each other with giant robots.
What do you make?
I make games, specifically strategy card games right now.
How did you get started making and why?
Game development has been a passion of mine for my whole life. I kept applying for jobs and getting denied. I got tired of waiting for someone to let me do it, and decided to just do it! After I had made up my mind,
What part of STEAM Fest are you most excited for?
I’m most excited to show off what I’ve made, and see all of the amazing things other makers have brought.
What will you be demo’ing, hacking, making, playing with at your STEAM Fest booth?
I’m going to be demoing my card game Outchasers at my STEAM Fest booth. I’m going to give people the opportunity to get into a giant robot and beat their friends up, metaphorically at least!
What’s the most amazing, unusual (craziest) thing anyone has ever done with or told you about what you make?
I really love to see people get into a game design mindset when they play my game. I’ve been working on it for two years, and everyone is always willing to give advice, but I enjoy it most when they come up with a fun way to play that is outside of our rules. I feel like I’ve made a playground and now people just get to enjoy it however they choose.
My advice to creators who are looking to get going is just that – get going! Every little step you can make will get you closer to your dream, but you have to take one step at a time and keep pushing. That leads me to my favorite lyric by Hey Rosetta – “It’s just a dream until you see it happening.”
What is your favorite part about the maker movement?
My favorite part of the movement is the empowerment. Makers don’t sit back and wait for someone to solve their problems, they get innovative and make their own solution.
Where do you see your making going in the next 3 to 5 years?
I see myself moving into a digital space so that I can reach a broader market and shed some of the limitations that physicals goods force upon us. I know our game will be even more fun once it’s created in a digital space.
What do you wish you could make but don’t know how to (yet)?
I always admire makers who can work with electronics. I haven’t had time to learn, but I am always so impressed by what those guys and gals can make!